

Since it’s adjustable on a sliding scale, you can select the amount of optimization you want to give your model.Ĭomparing the before and after polygon count via the built-in Decimation Master optimization, the reduction of polygons and points shows virtually no difference in the quality of the model. This feature allows you to greatly reduce the polygon count of your model while maintaining its high-resolution detail. Decimation Master now includedĭecimation Master, which in previous versions was a plug-in, is now incorporated into ZBrush 4. And you can go back and forth between the 3D app and ZBrush to make additional modifications to your model. Not only does it export the polygon data but also the texture maps, and the displacement and normal maps, while leaving color data with the project. With the addition of the new GoZ plug-in in ZBrush 4, the process is relatively painless and instantaneous. One of the biggest complaints I’ve heard from colleagues who build ZBrush models for use in other 3D applications such asĪutodesk Maya ( ), Autodesk 3DSMax, and Maxon Cinema 4D, is that the workflow for exporting the data was slow and painful. This is critical for areas you need to modify after you’ve created a great deal of detail and texture on your model.

The Move Elastic Bush is unique in that it distorts areas of your model while maintaining the size of the polygons and reducing the stretching effect that the regular Move Brush creates. The MatchMaker Brush allows you to conform one element to the shape of another, such as the contours of a suit of armor to the chest of a warrior or an emblem on a uniform.

The newest additions to the program’s slate of 3D brushes offer more refined control over your sculpting and precision modeling. This is not only a great way to add textures but also to use Spotlight as a guide for building your model and keeping the details proportional. There are complete editing capabilities such as cloning and making tiled image textures. The Spotlight feature allows you to collect and edit photos and images and project them so you can paint by projection. You can even use the new Spotlight feature to incorporate drawings or designs for reference, in order to create your models with the ShadowBox. When using this feature with the MatchMaker brush (which conforms geometry from one object to another), you can create complex mechanical models with ease.
